Course Descriptions

DXARTS 198 Digital Arts Seminar

Topics vary and are announced during the preceding quarter. Taught by UW faculty and visiting artists, engineers, scientists, and humanities scholars. VLPA Credits: 1 - 5 (max. 10)

DXARTS 200 Digital Art and New Media: History, Theory, and Practice

Provides a historical and critical overview of artists and scientists pioneering the digital arts. Discusses important digital media issues from aesthetics, creative strategies, emerging trends, and socio-cultural aspirations. VLPA Credits: 5

DXARTS 201 Fundamentals of Digital and Experimental Art I

Principles of digital media creation through a combination of lectures, practical assignments, and studio seminars. All resources, assignments, and reviews are web-based. Requires access to a fast, networked computer outside of class. Prerequisite: DXARTS 200. VLPA Credits: 5

DXARTS 202 Fundamentals of Digital and Experimental Art II

Server-based art course. Introduces principles of digital media creation. All resources, assignments, and reviews are web-based. Requires access to a fast, networked computer outside of class. Prerequisite: DXARTS 201. VLPA Credits: 5

DXARTS 400 Undergraduate Research Studio

Covers recent advances and current trends in digital arts and experimental media research. Topics may include in-depth examination of new artwork and research by pioneering figures in the field. VLPA Credits: 3 (max. 9)

DXARTS 411 Applications of Digital Technologies to the Humanities

Hands-on project-based approach to imaging, new media, text, databases, metadata and accessibility, rights management, and other issues central to contemporary humanities research. Offered: jointly with HUM 411. VLPA Credits: 5

DXARTS 450 Digital Video Foundations

An introduction to experimental video art. This course provides a theoretical and practical foundation for creating video for installation, performance or screen, set within a context of historical and contemporary video art and experimental film. Students attend lectures, take workshops to learn skills individually and in small groups, and complete assignments to create original video works. VLPA Credits: 5

DXARTS 451 Experiments in Digital Video: The Architecture of Time I

Expands upon Digital Video Foundations by introducing real-time video software in the creation of immersive installations, multimedia performance, and video art. Workshops cover a range of graphics programming environments while demonstrating advanced compositing, multi-channel video, time delay, and live image processing. In-class discussions, readings, and visiting artists present critical topics on the intersections of experimental video and contemporary art. VLPA Credits: 5

DXARTS 452 Experiments in Digital Video: The Architecture of Time II

Further develops topics and techniques introduced in DXARTS 450 & 451. Students work on individual projects while exploring such research topics as robotic camera motion, computer vision, interactivity, and video integration with physical I/O systems. Prerequisite: DXARTS 451 VLPA Credits: 5

DXARTS 453 Experiments In Digital Video: The Architecture Of Time III

Further develops skills and concepts taught in DXARTS 451 and 452. Emphasizes development of advanced individual research interests. Research topics include interactive video installation, multichannel work, stereo 3D, telepresence, machine vision, motion graphics, green-screen and keying techniques, CCTV, and slow-motion. Prerequisite: DXARTS 452. Offered: Sp. Credits:

DXARTS 460 Digital Sound

Foundations of digital sound for digital arts applications. Digital sound theory; transducers; audio signals; mixer architectures; field recording strategies. Multi-track editing for recording, analysis, editing, montage, mixing, synchronization, and mastering. Problem-solving for innovative applications in video, multi-media, and installation art. VLPA Credits: 5

DXARTS 461 Digital Sound Synthesis

Introduction to software sound synthesis techniques. Includes acoustics and psychoacoustics; virtual synthesizers and unit generators; table-lookup oscillators and wavetable synthesis; additive synthesis; modulation synthesis; ring amplitude, phase and frequency; granular synthesis; noise; subtractive synthesis and filters. Offered: jointly with MUSIC 401; A. VLPA Credits: 5

DXARTS 462 Digital Sound Processing

Introduction to digital sound processing techniques. Includes sampling techniques and time-domain transformation of samples sound; sample-rate conversion; sound granulation and time stretching; delay lines; introduction to digital filtering; FIR and IIR filters; digital effects; reverberation; virtual-room acoustics and dynamic sound location. Prerequisite: DXARTS 461/MUSIC 401. Offered: jointly with MUSIC 402; W. VLPA Credits: 5

DXARTS 463 Advanced Digital Sound Synthesis and Processing

Advanced sound processing and synthesis techniques. Includes sound time warping; analysis-synthesis techniques; linear predictive coding; the phase vocoder; frequency-domain sound transformations; introduction to physical modeling. Prerequisite: DXARTS 462/MUSIC 402. Offered: jointly with MUSIC 403; Sp. VLPA Credits: 5

DXARTS 470 Sensing and Control Systems for Digital Art

Software- and hardware-based tools and approaches to real-time I/O and electromechanical control in performance, art installations, and other digital arts applications. Focus on prepackaged but flexible tools. Real-time systems programming and design. VLPA Credits: 5

DXARTS 471 Mechatronic Art, Design, and Fabrication I

A systems based approach to design and fabrication of functional experimental art devices. Combines principles of mechanical, electronic, electrical, software engineering, robotics, motion control, sensors, actuators, and other control devices. Integrated review of new hardware and software components. Offered: A. VLPA Credits: 5

DXARTS 472 Mechatronic Art, Design, and Fabrication II

Continues the systems based approach to the design and fabrication of functional experimental art devices. Combines principles of mechanical, electronic and electrical engineering, software engineering, robotics and motion control, application of sensors, actuators, and other control devices. Prerequisite: DXARTS 471. Offered: W. VLPA Credits: 5

DXARTS 473 Mechatronic Art, Design, and Fabrication III

Continues systems based approach to the design and fabrication of functional experimental art devices. Combines principles of mechanical, electronic and electrical engineering, software engineering, robotics and motion control, application of sensors, actuators, and other control devices. Prerequisite: DXARTS 472. Offered: Sp. VLPA Credits: 5

DXARTS 490 Special Topics in Digital Art and Experimental Media

Taught by UW faculty and visiting artists, engineers, scientists, and humanities scholars. Credits: 3 - 5 (max. 15)

DXARTS 491 Senior Thesis I

Introductory course of the senior thesis sequence. Includes weekly seminars, selection of a thesis topic, and contract with an appropriate faculty advisor. Majors and senior standing only. Offered: A. VLPA Credits: 5

DXARTS 492 Senior Thesis II

Second course of the senior thesis sequence. Majors and senior standing only Prerequisite: DXARTS 491. Offered: W. VLPA Credits: 5

DXARTS 493 Senior Thesis III

Third course of the senior thesis sequence. Completion and presentation of final project. Majors and senior standing only Prerequisite: DXARTS 492. Offered: Sp. VLPA Credits: 5

DXARTS 499 Undergraduate Research

Supervised independent work on projects and research. Offered: AWSpS. Credits: 1 - 5 (max. 12)

DXARTS 500 Research Studio

Covers recent advances and current trends in digital arts and experimental media research. Students discuss and demonstrate their own ongoing research and creative projects. In-depth examination of new artwork and research by pioneering figures in the field. Prerequisite: DXARTS graduate student. Credits: 3 (max. 30)

DXARTS 511 Applications of Digital Technologies to Humanities Research

Hand-on project based approach to imaging, new media, electronic text, metadata and accessibility, rights management, and other issues central to contemporary humanities research. Credits: 5

DXARTS 565 Spectral Modeling of Sound

Theory and practice of sound modeling in the spectral domain. Custom-designed software for spectral modeling and re-synthesis. Implementation of software tools for spectral analysis, transformation, and synthesis. Prerequisite: DXARTS 463. Credits: 5

DXARTS 567 Sound in Space

Theory and practice of spatial sound. Custom-designed software for spatial location of sound. Soundfield microphones used for team-based location recording sessions. Prerequisite: DXARTS 463. Credits: 5

DXARTS 598 Advanced Topics In Digital Arts And Experimental Media

Covers recent advances and current trends in digital arts and experimental media research. Various topics may include in-depth examination of new art work and research by faculty, students, and visiting professors. Credits:

DXARTS 600 Independent Study or Research

Credit/no-credit only. Credits: 1 - 9 (max. 99)

DXARTS 800 Doctoral Dissertation

At least 27 hours of dissertation credit is required for the award of a Ph.D. in Digital Arts and Experimental Media. No more than 10 credits may be taken in any quarter, except summer. Credit/no credit only. Credits: (max. 99)